Light level will increase to 335 Max, we’ll be getting new bounties, quest lines and missions plus a new strike featuring Malok (Muh-Lock) as well as a revamped version of the Archon Priest Strike.
We are definitely getting a revamped version of the Prison of Elders with a Level 41 recommended light 260 that has matchmaking along with a level 42 “Challenge Mode” recommended light 320 which requires a purchased passage called a Sigil similar to Trials of Osiris. The level 41 Prison will have a chest at the end which does NOT require a treasure key and will give gear that is upto 320 light. For the challenge you will basically have 3 rounds against bosses where they will give three modifiers. The challenge is score based, where score is cumulative among the fireteam. There will be no matchmaking in this mode. Your Sigil will have a Cumulative score and High score goal for the week. The high score goal (30k) will reward players with a weapon, while the cumulative score goal (90k) will reward you with an armor. Challenge bosses will be a mix of 4 new taken bosses along with the old Prison of Elders bosses, but with a few new tricks up their sleeves. Bosses should remain the same through the week. Challenge reinforcements will be triggered based on boss health levels and will come in 5 waves. After each round of challenge you will receive a multiplier on the next rounds bonuses.
Playstation players will receive an exclusive quest with reward as well.
I won’t go through the whole story here, you can read TheGreatGatsby’s post on Reddit, but congrats to him and his team (Gatsby, CommanderCuesta, Senior Snubby) on finding a way to complete the challenge mode with only 3 guardians. The premise is that they found two spots where they could stack the blights that would leave them safe from the Vessel (blind spots) once they figured that out it was a matter of getting the Ogres to move to the right areas. These guys make it look pretty straight forward, but anyone who has played Destiny knows this is not the case!
So Bungie has decided to hand out a 320 Ghost to anyone who legitimately finished 7 matches in their limited time Crimson Doubles play list. While they are attempting to make it up to players because the drop rate of ghosts was not at the level they expected.
My take is that players realized that since there was no effect on drops based off your performance and started just suicide as soon as they spawned, that Bungie used this free 320 Ghost as a way to curb that practice and make the playlist fun again. While I applaud Bungie for making the playlist fun again, I’m not sure awarding a ghost was the best way to do it. My issue is that to get this ghost you really don’t have to do anything except play. At least with challenge mode on the King’s Fall RAID you have to complete a specific objective. Here you just play 7 matches and get one of the most sought after non-weapon items in the game.
I’m not a huge fan of the RNG as it sits, I’d love to see some sort of factor where being highest on team, winning a match or doing a strike without dying could slightly increase your odds of getting a decent drop.
In the end I’ll gladly take my ghost, but wouldn’t have blinked an eye if they had never promised me one.