Cool Destiny 2 Resources

https://braytech.org/

Maps for lore items and much more – https://lowlidev.com.au/destiny/

Item Manager – https://beta.destinyitemmanager.com/

Item Checklists – https://www.d2checklist.com/

Time in game – https://www.wastedondestiny.com

RAID Stats – https://raid.report/

Lost Sector Maps – https://destinysets.com/all-items

Destiny 2 Lost Sector Maps

 

Destiny 2 Resets Calendar

December 2018

Sun Mon Tue Wed Thu Fri Sat
1
2
3
4
5
6
7
8
9
10
11
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
12
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
13
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
14
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
15
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
16
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
17
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
18
  • Ascendant Challenge: 3 - Shattered Ruins
  • FlashPoint: EDZ
  • Escalation Protocol: 5 - Kathok, Roar of Xol - (SMG)
  • Weekly Reset
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • Daily: Gambit
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
19
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
  • Daily: Crucible
20
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
  • Daily: Heroic Adventures
21
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
  • Daily: Strikes
22
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
  • Daily: Gambit
23
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
  • Daily: Crucible
24
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
  • Daily: Heroic Adventures
25
  • Ascendant Challenge: 4 - Keep of Honed Edges
  • FlashPoint: Nessus
  • Escalation Protocol: 1 - Damkath, The Mask - (Sniper)
  • Weekly Reset
  • Escalation Protocol: 2 - Naksud, the Famine - (Shotgun, SMG, Sniper)
  • FlashPoint: Tangled Shore
  • Daily: Strikes
  • Ascendant Challenge: 5 - Agonarch Abyss
26
  • Escalation Protocol: 2 - Naksud, the Famine - (Shotgun, SMG, Sniper)
  • FlashPoint: Tangled Shore
  • Ascendant Challenge: 5 - Agonarch Abyss
  • Daily: Gambit
27
  • Escalation Protocol: 2 - Naksud, the Famine - (Shotgun, SMG, Sniper)
  • FlashPoint: Tangled Shore
  • Ascendant Challenge: 5 - Agonarch Abyss
  • Daily: Crucible
28
  • Escalation Protocol: 2 - Naksud, the Famine - (Shotgun, SMG, Sniper)
  • FlashPoint: Tangled Shore
  • Ascendant Challenge: 5 - Agonarch Abyss
  • Daily: Heroic Adventures
29
  • Escalation Protocol: 2 - Naksud, the Famine - (Shotgun, SMG, Sniper)
  • FlashPoint: Tangled Shore
  • Ascendant Challenge: 5 - Agonarch Abyss
  • Daily: Strikes
30
  • Escalation Protocol: 2 - Naksud, the Famine - (Shotgun, SMG, Sniper)
  • FlashPoint: Tangled Shore
  • Ascendant Challenge: 5 - Agonarch Abyss
  • Daily: Gambit
31
  • Escalation Protocol: 2 - Naksud, the Famine - (Shotgun, SMG, Sniper)
  • FlashPoint: Tangled Shore
  • Ascendant Challenge: 5 - Agonarch Abyss
  • Daily: Crucible

@Bungie RNG is totally broken

I’m not sure what kind of RNG Bungie is using for their Public Event spawns, but it certainly is NOT straight random.  There has to be other modifiers at play in what event spawns.  I’m not sure why you would not want public events to be totally random, but apparently Bungie doesn’t like full RNG.

I’ve written a quick PowerShell script to pull 96 public events randomly.  When the events possible are a 3:1 ratio the results are 3:1.

I wanted to add some more complexity so I made the “groups” of events random themselves.  As expected this made the results less random, but still I found the results to be within and expected set.

 

Code:


<# Powershell script by @DJKouza https://twitch.tv/djkouza 2018/07/28 #>

Write-Host "A better RNG than Bungies...."

Function runRNJesus()
    {
    $event=""
    #Pick the grouping to use (we are setting up 4 groups that can be randomly chosen for the event options  
    $random=Get-Random -Maximum 5 -Minimum 1
    Switch($random)
        {
        1 {$group=$group1}
        2 {$group=$group2}
        3 {$group=$group3}
        4 {$group=$group4}
        }
#STATIC GROUP TEST (ie.  what I would really expect)
#$group=@("taken","cabal","taken","taken")
#END STATIC GROUP TEST        
    #Pick which event to spawn
    $random2=Get-Random -Maximum 5 -Minimum 1
    Switch($random2)
        {
        1 {$event=$group.get(0)}
        2 {$event=$group.get(1)}
        3 {$event=$group.get(2)}
        4 {$event=$group.get(3)}
        }
    
        
    Return $event
    }

##Init Variables
$totalcount=0
$avg=0
$cabalCount=0
$cabalStreak=1
$MaxCabalStreak=0
$takenCount=0
$takeStreak=1
$maxTakenStreak=0
$eventCount=0
$group1=@("cabal","taken","cabal","taken")
$group2=@("taken","cabal","taken","taken")
$group3=@("cabal","taken","taken","cabal")
$group4=@("taken","cabal","taken","taken")

#Run loop for event picking (96 = 1 day @ 4/hour)
While($totalcount -lt 96)
    {
    $currEvent = runRNJesus
       
        if($eventCount -ne 12)
            {
            $eventCount++
            Write-Host -NoNewline "$currEvent  |  "
            }
        else
            {
            Write-Host "$currEvent  |  "
            $eventCount=0
            }
        


    Switch($currEvent)
        {
        cabal {
                $cabalCount++
                $takenStreak=1
                if($prevEvent -eq $currEvent)
                    {
                    $cabalStreak++
                    if($cabalStreak -gt $MaxCabalStreak)
                        {
                        $MaxCabalStreak = $cabalStreak
                        }
                    }
                $prevEvent=$currEvent
                }
        taken {
                $takenCount++
                $cabalStreak=1
                if($prevEvent -eq $currEvent)
                    {
                    $takenStreak++
                    if($takenStreak -gt $MaxTakenStreak)
                        {
                        $MaxTakenStreak = $takenStreak
                        }
                    }
                $prevEvent=$currEvent
                }
        }

    $totalcount++

    }
$cabalPercent=$cabalCount/$totalcount*100
$takenPercent=$takenCount/$totalcount*100
Write-Host ""
Write-Host "Taken: Max Streak $MaxTakenStreak  |  Total $takenCount  |  Percent $takenPercent"
Write-Host "Cabal: Max Streak $MaxCabalStreak  |  Total $cabalCount  |  Percent $cabalPercent"

 

 

Whisper of the Worm – Is this a whisper of things to come?

So the first round of the Whisper of the Worm quest is over, and my thoughts are mixed.  First, you have a cool new gun that everyone wants.  Second, you have RNG teamed with a pretty grueling mission.

Event Spawn Rate:

Here is the problem for me.  Having the mission availability be tied to RNG is just a bad idea.  (I know it’s the same server wide so “everyone” has the same chance)   Basically, you need to sit on IO and continuously check your map for the “right” public events to spawn.  Sure you can run around and do some missions etc, but for all intents, you are stuck just “chilling” and waiting.  The spawn rates were ranging from decent to abysmal at times.  This is not the definition of a fun “grind” this is just a waste of time and not really viable for people who want to do other things.

 

Event Difficulty:

I think the event difficulty level isn’t too bad.  I’m not a fan of the long drawn out jumping puzzle part though.  Basically if you aren’t able to traverse the jumping puzzle quick enough as a team you are never going to finish the event.  The final “boss” room is a bit over kill.  There really aren’t many places to stand where you can stay alive for more than a few seconds.

 

Overall thoughts:

The time and effort for this event don’t really equate to the reward.  Not so much the difficulty but the frustration level of it being a limited spawn.  This makes it difficult to run with the same group more than 1-2 times unless you are all “Hardcore gamers” or get lucky with a few back to back spawns.  Bungie has missed the mark in my opinion with this event.  Hopefully when Forsaken comes out we’ll see more events, and time locked is ok, but making the spawns that random is really just frustrating to the player who doesn’t want to spend all day on a game.

 

Cayde-6’s Death

I’ll outline my understanding of how Ghosts, EXO’s and resurrections work.

 

Ghosts:  Can bind to a single guardian (Seguira seems to bind with our guardian, but I wonder if that is only because she is sharing a shell with our ghost?)

Reasons I believe this:  If ghosts could resurrect anyone they want, why would any Guardian ever die?  Why would each guardian in a fireteam bring their ghost with them?  Literally, bring a couple ghosts for resurrections and leave the rest behind so that they are “safe”.  If your ghosts could resurrect multiple people then why would our ghost search so long to find us?  Just keep resurrecting people until you find the one you like?

 

EXO:  Machine that has a human mind embedded into it’s circuitry.  Reboot to counter Condition Dissassociative EXO Mind Rejection (thx Byf)  Therefore we can’t transfer a mind from Cayde’s dead body to a new EXO.

Reasons I believe this: Why would EXO’s need a ghost if they just can be destroyed and recreated?  The ghost must be able to resurrect that inner personality to the same state it was before the destruction.  Also apparently ghosts can reconstruct machine frames as well as flesh?

 

With these understandings, I say Cayde-6 is dead and there is little chance of Cayde-7.  Cayde’s ghost is shot and killed, and his body is also dead so no resurrection and no personality transfer are possible.

 

Please send me any info that contradicts or supports my assumptions.  @djkouza on Twitter.

 

 

Update:  Just watched Byf’s video:  https://www.youtube.com/watch?v=tdCeRPUbjI8&feature=youtu.be